Chivalry is DEAD! Chivalry: Medieval Warfare


  • Developed by Torn Banner Studios using the Unreal Engine
  • Available through Steam
  • Multiplayer
  • Can have up to 64 players in one server
  • Rated M for Mature
  • Has Blood and Gore
  • Has a variety of game modes, such as: Team Deathmatch, Last Team Standing, Team Objective, Free For All, Capture the Flag, and King of the Hill

Overview

Chivalry is a standalone title available on Steam that was derived from the popular Half-Life 2 mod “Age of Chivalry” and has been received well by both fans of the mod and those that are new to the experience. And why wouldn’t they? This game is more fun than a bag of firecrackers!

First off, you have your Knights of Agatha who hail to their king Argon of Tenosia. Then, there are the rebellious Mason Order who are led by Malric. The Agathians wear blue, yellow, and white colors while the Masons are mainly covered in red and black.

Neither side has the upper hand when it comes to combat, both sides are given the same arsenals of dagger, sword, axe, spear, bows, crossbows, and etc. It all comes down to skill and/or teamwork to win your battles.

With each weapon comes their unique attributes such as damage, speed, and reach. Also, the point at which your weapon delivers damage also depends on what type of weapon it is and can determine what type of fighter you can be. For instance, a spear’s main damage output is the tip, where the spearhead is, so a stabbing attack does a better job than a horizontal strike.

Neither side has the upper hand when it comes to combat, both sides are given the same arsenals of dagger, sword, axe, spear, bows, crossbows, and etc. It all comes down to skill and/or teamwork to win your battles.

With each weapon comes their unique attributes such as damage, speed, and reach. Also, the point at which your weapon delivers damage also depends on what type of weapon it is and can determine what type of fighter you can be. For instance, a spear’s main damage output is the tip, where the spearhead is, so a stabbing attack does a better job than a horizontal strike.

Axes, Maces, Flails, Swords and More!

The Knight’s Arsenal

Archers are the weakest, but a skilled marksman can send any knight cowering for cover. A good archer will stay at the rear to pick off opponents, skirmish with enemy archers, or finish off fleeing opponents. They use bows, crossbows, javelins, and slings. They can also utilize small weapons like knives or one-handed swords for close-quarters-combat.

Men At Arms are agile, but weak fighters who specialize in weapons that are fast and are easy to out-maneuver slower and more bulkier opponents like Vanguards and Knights. They can use swords, axes, maces, and staffs. Their special ability is being able to sidestep in four directions: forward, backwards, and side to side.

Vanguards charge to the front-lines and hold off their opponents with longer weapons. They are well-rounded with enough damage and reach to make any foe tremble. Their special ability allows them to build up momentum from sprinting and unleash a lunging strike, making them seemingly fly through the air, leaping toward their enemy with a mighty crash.

Knights are the most heavily armored class in the game, donning a full suit of armor, it would take a lot to bring this hulk down. However, it doesn’t mean that a knight is invulnerable; a well-versed knight is able to choose the perfect moment to charge the enemy and overwhelm them. They can two-hand or one-hand weapons, mostly swords. They are also able to use shields with their free hand, especially when using a flail.

Every able man has a role.

The Archer, Man at Arms, Vanguard, and Knight

Like the video says, and from my own experience, this is ACTUAL IN-GAME FOOTAGE.

What I liked About Chivalry

  • The dismemberment. You can’t go wrong with cutting through someone’s limb like a knife through warm butter
  • Multiple Game Modes. If you get bored with the same ol’ TDM, you can always have a go at Team Objective or any other game mode. There’s fun at every corner!
  • Replayability. I can’t remember any other game that I would come back to as often as Chivalry.

What I Disliked About Chivalry

Despite it being SUPER fun and addicting…

The voice-chat that’s prevalent in most Steam games is not present in this title, which renders everyone in-game to type, causing “axedents” to unfold… (hee hee, see what I did there?)

The TEAMKILLING is strong. Friendly-Fire can turn into inner-team sparring if it goes unchecked. Thankfully, there’s a votekick option. It had a lot of bugs, which have been fixed through series of patches.

However, why did it take months for TBS to apply these fixes? Oh well, the good news is that these problems no longer persist, but if you wanted to know what REALLY ticked me off? Then, here they are:

  • Player levels stay the same, never increasing.
  • Weapon Unlock Counters stay the same, which means you can never kill enough people with a certain weapon type to unlock the next weapon.
  • The sky on the “battlegrounds” map never loaded… so it was an ominous… void… of darkness… *shudders*

Even though these bugs have been solved, nothing can really fix the amount of a-holes and d-bags that can potentially fill one server. But hey, if you’re a good player, you can silence them with your blade!

Final Thoughts

Chivalry: Medieval Warfare’s first-person melee experience has really brought a new feel to the online-multiplayer gaming scene. It’s nice to break away from Counter-Strike orTeam Fortress 2 and play a game that focuses more on the melee aspect rather than the shooting. With a great team like Torn-Banner Studios, there’s no telling what improvements they might make in the future, or what downloadable-content will be in store (like Deadliest Warrior).

Chivalry gets a 9 out of 10 for its unique style of play, originality, and the sheer amount of fun that a player can get out of it.

Huzzah!

9/10

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About Kevin Nguyen (SleepyheadWR)

Born in Fountain Valley, CA, Kevin grew up to be a very considerate and passionate individual in terms of communication and interaction with his fellow man. Having moved during the age of 3 to the East Side, he spent most of his life in a middle class home, having moved three times before settling to finish his high school education. After graduating in 2011, he made a sudden move back to his birth state and started to reform and reteach himself in order to become a proper member of society. Now, almost two decades after he had left his birth place, he is now on his way back onto his path and is pursuing his lifelong career in Human Services.

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